Daniel Smith

Daniel Smith

Share this portfolio:

 

Details

First Name * Daniel
Last Name * Smith
Username * kungfuelmosan
Country * New Zealand
City Wellington
Nationality Aussie
Languages English

Experience

Current Position Programmer
Areas of Expertise Motion Picture or Video
Preferred Tools I enjoy and am experienced in both technical and artistic aspects of CG production. My main areas of experience and expertise are:Programming / Dev:OSXUNIXWindows- Advanced MEL (Maya Embedded Language)- RSL (RenderMan Shading Language)- Python / Tk- Objective C- Objective C 2.0- C- C Maya Plug-In’s (all platforms)- OpenGL- ODBC Databases (MySQLPostgreSQL etc)- AppleScript- unix/linux shell (bash)Registered ADC Apple Developerprogramming large scale Cocoa apps in Objective Cand C (CarbonCommand-Line). I am also familiar with GNUStep (A Cocoa-esque Objective - C Framework for Linux)Developed/extended Photons/RSP’s in-house versions of Liquid (Open-Source RenderMan translator for Maya).Production experience in programming for Windows.Lighting / Rendering / Shading:- Maya- Houdini- Maya Software- MentalRay- RenderMan- RSL (Renderman Shading Language)- RMFM (Renderman For Maya 1)- Liquid (Extended)- 3Delight- 3DFM (3Delight For Maya)- PRMan (Pixar RenderMan Artist Tools)Editing:- Apple Final Cut StudioFinal Cut ProMotionDVD Studio ProLiveTypeSoundtrack ProModeling:- ZBrushBETAv1v2v3- MudBoxv1

About

I enjoy and am experienced in both technical and artistic aspects of CG production. My main areas of experience and expertise are:


Programming / Dev:
OSX, UNIX, Windows

- Advanced MEL (Maya Embedded Language)
- RSL (RenderMan Shading Language)
- Python / Tk
- Objective C
- Objective C 2.0
- C
- C Maya Plug-In’s (all platforms)
- OpenGL
- ODBC Databases (MySQL, PostgreSQL etc)
- AppleScript
- unix/linux shell (bash)

Registered ADC Apple Developer, programming large scale Cocoa apps in Objective C, and C (Carbon, Command-Line). I am also familiar with GNUStep (A Cocoa-esque Objective - C Framework for Linux)

Developed/extended Photons/RSP’s in-house versions of Liquid (Open-Source RenderMan translator for Maya).

Production experience in programming for Windows.


Lighting / Rendering / Shading:
- Maya
- Houdini
- Maya Software
- MentalRay
- RenderMan
- RSL (Renderman Shading Language)
- RMFM (Renderman For Maya 1)
- Liquid (Extended)
- 3Delight
- 3DFM (3Delight For Maya)
- PRMan (Pixar RenderMan Artist Tools)

Editing:
- Apple Final Cut Studio
Final Cut Pro
Motion
DVD Studio Pro
LiveType
Soundtrack Pro

Modeling:
- Maya
- ZBrush
BETA
v1
v2
v3
- MudBox
BETA
v1